A detailed, multi-step prompt designed for Nano Banana Pro to generate hyper-realistic, isometric 3D renders of a Collector's Edition Chess Set, where pieces are abstract totems representing rival factions (e.g., Jedi vs Sith, Marvel vs DC). The prompt includes specific instructions for faction analysis, piece design (Artifact Rule), visual syntax (materials, effects, lighting), and technical specifications (Unreal Engine 5, Ray-tracing, Merchandise Photography aesthetic).
do this for bleach: Input Variable: [insert rivalry here] (e.g., Jedi vs Sith, Marvel vs DC, Horde vs Alliance) System Instruction: Generate a hyper-realistic, isometric 3D render of a "Collector's Edition Chess Set." Use the following logic: 1. Faction Analysis: Faction A (White/Left): Identify the protagonists. Define their "Core Aesthetic" (e.g., Organic, Round, Blue/Green). Faction B (Black/Right): Identify the antagonists. Define their "Core Aesthetic" (e.g., Industrial, Sharp, Red/Purple). The Board: The surface must represent the terrain where they battle (e.g., Grass vs. Charred Earth; Marble vs. Obsidian). 2. The Pieces (The Artifact Rule): DO NOT GENERATE CHARACTERS. Do not make tiny action figures. Abstract Totems: The pieces must be Stylized Artifacts representing the faction. Pawns: Their signature grunt weapon or symbol (e.g., Clone Trooper Helmets vs. Droid Heads; Kunai vs. Shuriken). Rooks/Bishops: Iconic architecture or heavy weaponry (e.g., Towers of Gondor vs. Barad-dûr). Knights: The "Beast" or "Vehicle" of that faction (e.g., X-Wing vs. TIE Fighter; Chocobo vs. Magitek Armor). King/Queen: The symbol of leadership (e.g., The Iron Throne vs. The Crown; A specific hilt of a legendary sword). 3. Visual Syntax: Materials: Render the pieces in "Premium Materials" appropriate to the lore. (e.g., Jedi = Chrome & Plasteel; Sith = Corroded Iron & Red Kyber Crystal). Effect: A magical/energy particle effect flares at the center of the board where the two sides meet. Lighting: Cinematic, dramatic "God Rays" illuminating the center interaction. 4. Technical Specs: Camera: Isometric, Macro. Render: Unreal Engine 5 style, Ray-tracing enabled, "Merchandise Photography" aesthetic. Output: 1:1 Aspect Ratio, 8k Resolution.